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 Post subject: Fabula Event Editor Released [Download Link Inside]
PostPosted: Wed Apr 02, 2014 8:56 am 
Developer
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Joined: Tue Feb 21, 2012 10:41 am
Posts: 431
As we've promised time and again, for a long time now, we wanted to give you guys the tool we used to create events in Conquistador. With the release of the Russian version, we're finally delivering on that promise, and releasing our event editor, Fabula.

Download Fabula Here

We've included a manual and some writing conventions in the file below, which explains the tags and formatting, as well as dynamic text tokens. Alternatively, you can also refer to the introduction video below.

Video Introduction for Fabula

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Nova
Game / Level Designer
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 Post subject: Re: Fabula Event Editor Released [Download Link Inside]
PostPosted: Thu Apr 03, 2014 9:44 am 
Man-At-Arms

Joined: Tue Sep 18, 2012 2:10 pm
Posts: 63
This is cool. I won't be using it, but still, very nice of you to release this.

Can it be used to create new events as well or only modify old ones?


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 Post subject: Re: Fabula Event Editor Released [Download Link Inside]
PostPosted: Thu Apr 03, 2014 11:17 am 
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Joined: Tue Feb 21, 2012 5:04 pm
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You can make new random events, but you can't make new world events. Or rather, you can, but you can't place new objects in the game world, so you'll have to tie them to the existing objects.

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Jonas Wæver
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 Post subject: Re: Fabula Event Editor Released [Download Link Inside]
PostPosted: Fri Apr 04, 2014 7:14 pm 
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Joined: Tue Sep 18, 2012 12:27 pm
Posts: 964
Location: Vilnius, Lithuania
C#, eh... I'm not sure what to think of that. Fortunately that means that we Linux folk don't need to use Wine to run it. Unfortunately we do need to use Mono. It's not as bad as needing Wine, but not as good as having the app run natively...

Jut for reference, on openSUSE to install mono and run the program:

Code:
sudo zypper install mono-core mono-winforms
mono Fabula.exe


Its appearance is as if someone had enabled the Motif theme, but it runs. I haven't tried to do actual editing with it yet, though. Maybe some more packages are needed for it to do its job.

Also argh, CRLF is mandatory? Git will not like that one bit... Or, well, it wouldn't if it wasn't as scalable as it is right now. Just have to remember to add a .gitattributes file to the repository, like this:
Code:
*.xml text eol=crlf


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 Post subject: Re: Fabula Event Editor Released [Download Link Inside]
PostPosted: Sat Apr 26, 2014 9:18 pm 
Lieutenant
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Joined: Tue Sep 18, 2012 12:27 pm
Posts: 964
Location: Vilnius, Lithuania
Hmm, trying to open a Level0.xml file results in it locking up, eating all of the core (25% since I'm on a quad-core)... I can attach the log if you need it (it looks like it loads the tree but doesn't display it). Also, opening GUI-en results in the editor crashing.

Actually, have you guys tried running Fabula on Mono to begin with? Maybe you are using some platform-specific things that make it start an infinite loop or something.


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