Available Jobs

C++ Gameplay programmer


We are looking for an experienced, talented and passionate C++ Gameplay Programmer to join our team. If you share our passion for RPGs, are a highly self-motivated person who require little supervision and want to be part of a small but very dedicated and experienced team, apply and join us!


  • Work on all aspects of gameplay systems: designing, developing and support.
  • Work closely together with the other departments to implement the needed game requirements.
  • Work together with the UI designers on the in-game UIs.
  • Write robust and maintainable code.
  • Be an active participant in the design and production of the game.


  • Thorough knowledge of C++(11, 14).
  • Excellent feeling for RPG systems and gameplay in general.
  • Work well under pressure and can handle multiple tasks.
  • Excellent communication skills in English and ability to work efficiently within a team.
  • Willing to take responsibility and be part of a highly collaborative team environment.
  • Can easily adapt to changing needs and requirements.
  • Ability to prioritize, plan, organize work, manage their own time, and work within deadlines.
  • Passion for making and playing great RPGs.
  • Experience with Flash and ActionScript 3 is a plus.
  • Having shipped at least one PC/Console title is a plus.

Technical Artist


We are looking for an experienced and passionate Technical Artist to help elevate the visuals of our games to the next level.


  • Work with modelers and programmers to create 3D art and implement it in the engine.
  • Support artists and programmers in the use of the 3D art pipeline and engine tools.
  • Use the engine VFX tool to create stunning visual effects.
  • Create or modify the existing shaders.


  • Knowledge of shader programming.
  • Knowledge in modelling and art tools (Autodesk Maya, 3DS Max, Photoshop, etc.)
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art).
  • Good artistic skills (proportion, color, composition).
  • Excellent verbal and written communication skills in English.
  • Scripting experience is a plus.
  • Experience with animation is a plus.

Technical QA


We are looking for a diligent and experienced Technical Quality Assurance engineer to help us improve the quality of our games.


  • Test the different tasks implemented during the sprint.
  • Test and help improve our production pipelines and tools.
  • Automate the game build pipeline.
  • Manage, support, and maintain different development tools used during production.
  • Provide assistance to the programming and production teams.


  • Prior experience in the video-games industry.
  • Excellent verbal and written communication skills in English.
  • Perforce experience is a plus.
  • Experience working with a game engine is a plus.


We offer you:     

  • A chance to work with passionate people in an international environment.
  • Competitive salary.
  • 5 weeks of paid vacation per year.
  • An exciting chance to work on a popular and growing RPG franchise.
  • A chance to have your voice heard, directly influence the game, and be more than just another cog in the big machine.

How to Apply:

Send a Cover Letter, CV/Resume and Portfolio (or link) to

Please be informed that we reserve the right to contact only selected applicants.

The hired individual will need to work in-house, in our studio based in Copenhagen, Denmark.

About Logic Artists:

Logic Artists is an independent game development studio located in Copenhagen, Denmark.

We develop games for PC. Logic Artists was founded in 2011 by a group of Game Design students and with a successful Kickstarter campaign under our belt, we have published several games including the two titles in our leading franchise of tactical historical RPG’s; Expeditions: Conquistador & Expeditions: Viking.

Post-Secondary Internships

We do accept applications for Internships but only in accordance with academic guidelines.


– Full-time, on site
– 4 to 6 month duration
– Must fulfill the academic requirements of the educational institution

Inquire at for further details.


Vi har tidligere taget imod erhvervspraktikanter, men erfaringen viser desværre, at vi ikke har tid og overskud til at give praktikanterne den opmærksomhed, de har brug for og fortjener. Vi har derfor valgt at holde op med at tage erhvervspraktikanter, indtil vi opnår en størrelse, hvor vi kan have nogen til at tage sig af dem.